Animating a flight cycle
This week, I'm starting the animation of the dragon. Relating to the last post, this will be a bat-like flight cycle.
First, I'll animate the wings, getting them into key poses and then in-betweens. Afterwards I will then animate the head, body and finally tail. The reason for animating it in this order is that all of the motion that the dragon is doing is in the wings, everything else is to support and to power that movement.
Here I have worked on the head movement more, this makes it more in time with the wings, as well as add momentum to the movement.
Now that the tail movement is done, I added additional movement to the torso and shoulders, finishing the animation. I feel that this flying animation, while not entirely bat like, is definitely one that feels natural and that I am proud of.
One thing I tried here was using playblasts instead of gifs, which work well for see a rough render of the animation, however due to not being able to loop, has it's drawbacks, in future WIP posts, I will try to include more of a mix.
One thing I tried here was using playblasts instead of gifs, which work well for see a rough render of the animation, however due to not being able to loop, has it's drawbacks, in future WIP posts, I will try to include more of a mix.
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